
How to Fish Review: Fishing With Friends And Firearms
How to Fish sounds like a joke someone made in Discord and then accidentally finished. You crash on an island, catch fish, beat fish up, sell fish, buy better gear, gamble money, shoot larger fish, unlock new islands, and somehow the whole thing has become one of Steam's loudest co-op breakouts of the week.
That is the important part: the joke has a loop. Dazed Games did not just build a meme with a rod and a pistol. How to Fish has enough progression, weapons, bosses, rare catches, island hopping, and multiplayer nonsense to turn "what if fishing was stupid?" into an actual game night.
The verified facts are simple. How to Fish launched on Steam on August 20, 2026. Steam lists Dazed Games as both developer and publisher, Windows PC support, Action, Casual, Indie, and Simulation as store genres, full controller support, 28 Steam achievements, single-player, multiplayer, co-op, and online co-op. The base price is $7.99 USD, with an introductory Steam discount dropping it to $4.95 USD at review time.
The current community signal is huge and very positive. Steam's English review summary is Overwhelmingly Positive, the Steam review API showed more than 7,000 English reviews with roughly 95 percent positive sentiment during research, and the public Steam player-count API showed more than 280,000 players in-game during one spot check on August 24, 2026. SteamDB and PC Gamer also flagged the game's sudden surge as meaningful community attention, not just a quiet niche launch.
The caveat is that launch-week enthusiasm is noisy. Player feedback is mostly delighted, but not clean. Common complaints include multiplayer join problems, black screens, crashes, short length, unclear systems, performance spikes, harsh death recovery, and some frustration around boss behavior. PC Gamer also noted player reports about unwanted players joining sessions, which matters for a co-op game.
This review is based on verified Steam information, Steam API data, SteamDB, current player feedback, official Steam release notes, and reputable gaming coverage, not a claimed completed PUG Empire playthrough.
Let's break it down using our comprehensive 10-point rating system.
What is How to Fish?
How to Fish is a first-person, 1-4 player physics-based fishing simulator where a drinking-and-boating accident leaves players stranded on a small island. Getting home means catching fish, killing fish, selling fish, earning money, buying gear and weapons, completing quests, fighting bosses, collecting rare variants, and pushing into new islands with more dangerous creatures.
The fishing part starts normal enough. Cast a line, hook something, reel it in. Then the catch hits land and refuses to behave like inventory. Fish flop around, escape, attack, or become targets for fists, knives, brass knuckles, guns, explosives, and whatever else the game decides belongs in a tackle box. Trick shots can pay better, which turns "efficient fishing" into a contest of who can make the dumbest idea profitable.
The game supports solo play, but the whole pitch points at co-op. A cheap, chaotic, physics-heavy game where four players can ruin each other's plans is exactly the kind of thing Steam keeps turning into a surprise event. How to Fish sits in the same broad modern lane as PEAK, R.E.P.O., and other low-cost social chaos games, but swaps climbing, horror, or scavenging for armed seafood management.
Quick Facts:
- Game: How to Fish
- Developer: Dazed Games
- Publisher: Dazed Games
- Release Date: August 20, 2026 on Steam
- Platform: Windows PC via Steam
- Price: $7.99 USD base price, $4.95 USD introductory discount at review time
- Genres: Action, Casual, Indie, Simulation, physics fishing, online co-op
- Steam: How to Fish on Steam
The PUG Empire 10-Point Rating System
Before we lock in the verdict, here's how we evaluate every game that crosses our radar:
- Gameplay Mechanics (1.0 point) - How does it feel to play?
- Graphics & Visual Design (1.0 point) - Does it look good?
- Audio & Sound Design (1.0 point) - How's the audio experience?
- Story & Narrative (1.0 point) - Is there a compelling story?
- Replayability (1.0 point) - Will you keep coming back?
- Multiplayer/Social (1.0 point) - How's the online experience?
- Performance & Optimization (1.0 point) - Does it run well?
- Innovation & Originality (1.0 point) - Does it bring something new?
- Value for Money (1.0 point) - Is it worth the price?
- Overall Fun Factor (1.0 point) - Bottom line: is it fun?
Now let's see whether this fishing trip deserves the Steam noise.
1. Gameplay Mechanics: 0.84/1.00
How to Fish works because it understands escalation. The early loop is tiny: find food, catch something, sell it, buy better equipment. Then the game keeps adding stupid decisions that are also useful decisions. Better rods matter. Weapons matter. Boss fights matter. New islands matter. Money matters because it buys the next way to make a fish regret having physics.
What Works:
- Simple fishing basics are easy to understand
- Physics catches create immediate comedy and friction
- Weapons turn the post-catch phase into its own combat loop
- Trick shots give skilled nonsense a mechanical reward
- Bosses and islands add forward momentum
- Rare variants and upgrades give players something to chase
Current Friction:
- Some players find boss behavior more irritating than funny
- Death recovery and dropped gear can feel punishing
- Instructions and UI clarity are not always strong
- The basic actions may wear thin for players who need deeper systems
- Launch-week patches and feedback suggest parts still need tuning
The strongest design choice is making the catch matter after the hook. A normal fishing sim ends the excitement when the fish lands. How to Fish starts the argument there. Somebody has to kill it, sell it, stop it from escaping, stop a bird from stealing it, or turn the whole thing into a trick-shot payout.
That makes the loop much more active than the store page joke might imply. It is not deep in a traditional systems-heavy way, but it is focused and readable.
Score: 0.84/1.00 - A clear, funny, active loop with rough boss and recovery edges.
2. Graphics & Visual Design: 0.78/1.00
How to Fish is not chasing expensive presentation. It uses low-poly characters, bright islands, big readable creatures, simple UI, and exaggerated physics reactions. That style is doing practical work: players can immediately read a fish, weapon, teammate, island, or boss without needing visual noise.
Visual Highlights:
- Bright tropical islands fit the ridiculous tone
- Low-poly characters look funny without much effort
- Giant fish and bosses are readable at a distance
- Weapon and item silhouettes are clear enough for quick co-op calls
- The style supports clips, screenshots, and streamer-friendly chaos
The art direction is cheap-looking in the intentional way. That will work for some players and bounce off others. If you want visual richness, dense environments, or creature detail that holds up under inspection, this is not that kind of game.
For the job it is doing, though, the look makes sense. How to Fish needs you to see the giant problem flopping toward the group, understand why someone is yelling, and laugh before the next fish ruins the plan.
Score: 0.78/1.00 - Simple and readable with good comic shape, but visually limited.
3. Audio & Sound Design: 0.76/1.00
The audio in How to Fish mostly exists to make actions feel punchy and stupid. Fishing feedback, creature movement, weapon fire, island ambience, and co-op chaos all support the game well enough, but this is not an audio showcase.
Audio Strengths:
- Weapon sounds sell the absurd escalation
- Creature reactions help players track immediate danger
- Island ambience gives the small maps enough texture
- Co-op moments benefit from readable action feedback
- The audio does not overcomplicate a simple game
The strongest audio moments are practical. You hear something go wrong, a catch hit the ground, a weapon fire, or a teammate turn a normal task into noise. That is enough for a game built around reaction and timing.
The score is capped because repetition is real. A short, focused game can get away with functional audio, but the soundscape does not appear to carry much emotional or atmospheric weight beyond supporting the gag.
Score: 0.76/1.00 - Good functional audio for chaos, short of memorable sound design.
4. Story & Narrative: 0.52/1.00
How to Fish has a setup, not a major narrative. You crash after drinking and boating, get stranded, learn to fish, and work through islands to get home. That is enough context for the loop. It is not enough to pretend this is a story-first game.
Narrative Notes:
- The premise is instantly understandable
- NPC quests give progression some light structure
- The island chain creates a simple journey
- Most memorable stories will be player-created
- There is little authored depth beyond the setup and progression framing
This is not a weakness in the same way it would be for an RPG. How to Fish does not need lore walls or cutscene drama. The story people will actually tell is "we lost everything because someone gambled the money," or "the boss spawned at the worst possible time," or "a simple fishing trip became a firing squad."
That kind of emergent nonsense is useful for a community game, but the narrative category still has to stay modest.
Score: 0.52/1.00 - A funny premise and light quest framing, with thin authored storytelling.
5. Replayability: 0.77/1.00
Replayability is the category where How to Fish is strongest for its price and weakest for its ceiling. The low cost, co-op mess, rare variants, achievements, trick shots, boss fights, and island progression all support repeat sessions. At the same time, many players are already calling it short.
Replay Factors:
- Co-op groups can make the same task play differently
- Rare fish variants give collectors a reason to keep fishing
- Trick shots encourage experimentation
- Boss fights and island unlocks create a compact progression arc
- 28 Steam achievements give completion-minded players extra goals
- The low price makes it easy to rotate into a casual game night
Replay Concerns:
- Some positive Steam reviews say the game can be beaten quickly
- The core loop may not sustain long-term solo play
- Players who dislike physics jank will run out of patience fast
- More content will likely decide whether it has staying power after launch week
The right expectation is important. How to Fish should not be treated like a forever game. It is a compact co-op burst with enough goals to justify its price and enough weirdness to make a night memorable. That is valuable, but it is not the same as deep replayability.
Score: 0.77/1.00 - Strong short-term replay value for groups, with obvious content ceiling risk.
6. Multiplayer/Social: 0.86/1.00
This is the reason How to Fish blew up. It is built around the exact kind of co-op stupidity that works in voice chat. One player fishes. One shoots. One wastes money. One brings a boss into the middle of a plan. Everyone learns that "helping" is a flexible term.
Social Strengths:
- Supports 1-4 players with online co-op
- Physics turns teamwork into comedy
- Weapons and explosives create instant group stories
- Simple goals make it easy for new players to join
- Cheap pricing lowers the barrier for a full squad
- Failure is often funny enough to soften frustration
The social design is excellent when it works. This is the kind of game where the objective is not complicated, but the people make it complicated. That is exactly what a Discord community needs from a quick co-op pick.
The warning is technical and structural. Steam reviews and PC Gamer coverage both point to multiplayer problems for some players, including join issues, random players entering sessions, black screens, and co-op glitches. Those problems hit harder here than they would in a solo-first game because multiplayer is the main attraction.
Score: 0.86/1.00 - Great co-op concept and group-night potential, held back by launch multiplayer issues.
7. Performance & Optimization: 0.68/1.00
How to Fish has modest system requirements on paper: Windows 10+, 8 GB RAM, a GTX 1050 or RX 460 equivalent, broadband internet, and 1 GB of storage. The simple visual style should make performance feel like a non-issue.
The community feedback says it is not that clean.
Technical Positives:
- Low listed PC requirements
- Small install size
- Full controller support on Steam
- Broad positive sentiment despite technical complaints
- The game is receiving launch-window attention, which gives fixes a reason to move quickly
Technical Concerns:
- Some players report crashes
- Co-op join and black-screen issues appear in negative reviews
- A few players report unexpectedly high resource use
- Dropped items, progression blockers, and save-related complaints show up in feedback
- Security and lobby behavior concerns need attention
This is not a broken-game score. Most players are clearly having enough fun to recommend it. But a game this simple does not get infinite forgiveness when multiplayer breaks, saves frustrate people, or hardware gets louder than expected.
The fair read is that How to Fish is playable for a large audience and technically rough for enough people that buyers should know the risk.
Score: 0.68/1.00 - Playable and popular, but launch tech issues are real.
8. Innovation & Originality: 0.79/1.00
How to Fish is not the first fishing game, physics game, co-op comedy game, or weaponized joke game. Its originality comes from the combination. Fishing is the structure, physics is the problem, weapons are the escalation, co-op is the amplifier, and price is the accelerant.
Fresh Elements:
- Fishing continues after the catch hits land
- Trick shots turn silly play into reward optimization
- Guns and bosses give the fishing loop action-game pressure
- Gambling and island progression add strange pacing breaks
- The game understands modern "cheap co-op chaos" culture
The design is not subtle. It is also not generic. A lot of games are funny in trailers and then flat in play. How to Fish seems to have enough mechanical follow-through to make the joke repeatable.
The score stops short of great because the underlying pieces are familiar and the game is deliberately small. It is a clever remix, not a new genre.
Score: 0.79/1.00 - A funny, distinct remix of familiar co-op and fishing ideas.
9. Value for Money: 0.94/1.00
At $7.99 USD, How to Fish already lives in easy-recommendation territory for the right group. At the $4.95 USD introductory discount, the value argument becomes almost unfair. A whole squad can buy in for less than one normal premium release.
Value Strengths:
- Very low base price
- Strong launch discount at review time
- High co-op entertainment potential
- Enough progression for multiple sessions
- Large positive review pool supports the value claim
- Short length hurts less when the price is this low
Value Caveats:
- Technical problems can still waste a session
- Solo players get less obvious value
- Long-term content depth is uncertain
- The game may feel too disposable for players who dislike joke-first design
The price does a lot of work here, but that is not a cheat. Value is not just content hours. It is how easily a game can become a good night for the money. How to Fish looks very strong on that metric.
Score: 0.94/1.00 - Excellent price-to-chaos ratio, especially during the launch discount.
10. Overall Fun Factor: 0.88/1.00
How to Fish is fun because it keeps turning low-stakes tasks into shared stupidity. Catching something should be routine. Instead, the fish gets loose, somebody panics, somebody starts shooting, somebody loses money, and suddenly the island has a problem that did not exist 20 seconds ago.
Fun Highlights:
- Immediate co-op comedy
- Easy pitch for a group
- Fast escalation from fishing to combat
- Bosses and islands give the night direction
- Trick shots and weapons create clip-worthy moments
- The low price makes experimentation painless
Fun Killers:
- Multiplayer bugs can ruin the main appeal
- Short length may disappoint players expecting depth
- Some boss and death systems frustrate players
- Solo play appears much less compelling than co-op
The fun factor is high because the game knows exactly what it is. It is not pretending to be a serious fishing sim. It is a tiny disaster machine with rods, guns, birds, bosses, and enough progression to keep the bit alive.
That is worth respecting. It is also worth scoring with the rough edges attached.
Score: 0.88/1.00 - A very funny co-op loop with launch issues that can still sink a session.
Final Verdict: 7.82/10.00
Breakdown:
- Gameplay Mechanics: 0.84/1.00
- Graphics & Visual Design: 0.78/1.00
- Audio & Sound Design: 0.76/1.00
- Story & Narrative: 0.52/1.00
- Replayability: 0.77/1.00
- Multiplayer/Social: 0.86/1.00
- Performance & Optimization: 0.68/1.00
- Innovation & Originality: 0.79/1.00
- Value for Money: 0.94/1.00
- Overall Fun Factor: 0.88/1.00
Total: 7.82/10.00
The Bottom Line
How to Fish is a perfect example of why Steam keeps producing these sudden co-op explosions. It is cheap, readable, funny, easy to explain, and built around a premise that gets better when friends make it worse. The fishing is simple, the weapons are ridiculous, the physics does half the comedy work, and the price makes it easy to drag a group in.
It is also not technically spotless or especially deep. Multiplayer issues, crashes, black screens, dropped-item frustration, short length, and uneven boss behavior all show up enough in current feedback to matter. The Overwhelmingly Positive Steam consensus is real, but it should not erase those caveats.
That leaves How to Fish in a strong but specific place. It is one of the easiest cheap co-op recommendations of the moment if your group likes silly physics games and does not mind launch-week roughness. It is a weaker pick if you want polished matchmaking, long-term progression, or a serious solo fishing experience.
Pros:
- Excellent cheap co-op chaos
- Simple, readable progression loop
- Weapons and trick shots make fishing funny
- Strong launch player response
- Great value at $7.99, even better on discount
- Bosses and islands give the joke structure
Cons:
- Multiplayer join and lobby issues reported by players
- Crashes, black screens, and performance complaints exist
- Short content arc for some players
- Thin story and modest visual depth
- Death recovery and boss behavior can frustrate
Recommendation: How to Fish is worth grabbing now if your group wants a cheap, stupid, high-energy co-op night and can tolerate some rough launch edges. Solo players and technical-risk avoiders should wait for patches or a sale, but the current buzz makes sense.
Bring friends. Bring bait. When the fish starts flying, somebody should probably stop aiming at the teammate.
Have you tried How to Fish with your squad? Drop your worst catch, cleanest trick shot, or most suspicious gambling loss in our Discord and tell us what we should review next.
Final Score: 7.82/10.00 - How to Fish is a cheap, chaotic co-op breakout with excellent group-night energy, real launch jank, and enough armed seafood nonsense to justify the hype.
Tags

Written by
ApexInterfectum
Co-Founder, PUG Empire | Army Veteran | Full Stack Developer
ApexInterfectum is an Army veteran and co-founder of PUG Empire, a competitive gaming community built on coordinated team play and continuous improvement. He brings a full-stack development background to community tooling and content infrastructure, and serves as technical subject matter expert across the Dirty Rice platform. His writing covers the systems and strategies behind sustainable content creation, competitive growth, and modern streaming workflows.